cocos2d: Layer That Swallows Touches
August 11, 2010
So you want to add a layer with a few buttons and you don't want to propagate the touches to the layers below.
Easy, just stick the following in your layer to enable "swallow touches".
- (void)onEnter {
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:INT_MIN+1 swallowsTouches:YES];
[super onEnter];
}
- (void)onExit {
[[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
[super onExit];
}
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
return YES;
}